Las sesiones de ponencias combinan artículos largos del CEIG 2019 con presentaciones de otros trabajos, p.ej. artículos publicados en congresos o revistas de relevancia.
Durante la sesión de Café&Pósters se expondrán tanto trabajos enviados originalmente en la categoría Posters como pósters de los trabajos cortos.
Sesión 1 – 26/06/19 11:30-12:30 – Image I
Chair: Ignacio García-Fernández
Structure-preserving style transfer (CEIG 2019)
Santiago Calvo, Ana Serrano, Diego Gutierrez and Belen Masia
Depth from spherical panorama through user interaction (Resumen + Presentación)
Miguel Saura-Herreros, Angeles López and José Ribelles
Polarization mapping (Computer & Graphics 2019)
Fernando del Molino and Adolfo Muñoz
Sesión 2 – 26/06/19 12:30-13:30 – Light Transport & Rendering
Chair: Adolfo Muñoz
Transient Instant Radiosity for Efficient Time-Resolved Global Illumination (Computer & Graphics 2019)
Xian Pan, Victor Arellano and Adrián Jarabo
Non-Line-of-Sight Imaging using Phasor Field Virtual Wave Optics (Ya publicado)
Xiaochun Liu, Ibón Guillén, Marco La Manna, Ji Hyun Nam, Syed Azer Reza, Toan Huu Le, Adrian Jarabo, Diego Gutierrez, Andreas Velten
View-dependent hierarchical rendering of massive point clouds (CEIG 2019)
Marc Comino Trinidad, Carlos Andújar Gran and Antonio Chica Calaf
Sesión 3 – 26/06/19 15:00-16:00 –Animation & Physics
Chair: Núria Pelechano
Learning-Based Animation of Clothing for Virtual Try-On (Ya publicado)
Igor Santesteban, Miguel A. Otaduy and Dan Casas
Modal Locomotion of C. elegans (CEIG 2019)
Andoni Mujika, Sara Merino, Peter Leškovský, Gorka Epelde, David Oyarzun and Miguel Angel Otaduy
Fast Collision Detection between High Resolution Polygonal Models (Computer & Graphics 2019)
Ángel Aguilera, Francisco Javier Melero and Francisco Ramon Feito
Sesión 4 – 26/06/19 16:30-17:30 – Geometry
Chair: Francisco Melero
Sensitivity Analysis in Shape Optimization using Voxel Density Penalization (CEIG 2019)
Diego Montoya-Zapata, Diego A. Acosta, Aitor Moreno, Jorge Posada and Oscar Ruiz-Salguero
Perfect Spatial Hashing for Point-cloud-to-mesh Registration (CEIG 2019)
Daniel Mejia-Parra, Oscar Ruiz-Salguero, Juan Lalinde-Pulido, Jairo R. Sánchez and Jorge Posada
Quasi-Isometric Mesh Parameterization using Heat-based Geodesics and Poisson Surface Fills (Resumen + Presentación)
Daniel Mejia-Parra, Oscar Ruiz-Salguero, Carlos Cadavid, Jairo R. Sánchez and Jorge Posada
Sesión 5 – 27/06/19 12:30-13:30 – Image II
Chair: Toni Susín
Automatic extraction and synthesis of regular repeatable patterns (Computer & Graphics 2019)
Carlos Rodriguez-Pardo, Sergio Suja, David Pascual, Jorge Lopez-Moreno and Elena Garces
Segmentation of aerial images for plausible detail synthesis (Ya publicado, C&G)
Oscar Argudo, Marc Comino, Antonio Chica, Carlos Andújar, Felipe Lumbreras
Sesión 6 – 28/06/19 10:00-11:00 – Buildings and Cities
Chair: Miguel Chover
A Level-of-Detail Technique for Urban Physics Calculations in Large Urban Environments (CEIG 2019)
David Muñoz Novoa, Gonzalo Besuievsky and Gustavo Patow
Procedural location of roads using desire paths (CEIG 2019)
Pablo Real, Francisco Martinez-Gil, Rafael J Martinez-Dura and Ignacio García-Fernández
Generalized selections for direct control in procedural buildings (Ya publicado, C&G)
Diego Jesus, Gustavo Patow, Antonio Coelho, Antoniou Augusto Sousa
Sesión 7 – 28/06/19 12:30-13:30 – VR & Interaction
Chair: Ana Serrano
A Virtual Reality Front-End for Earthquake Simulation (CEIG 2019)
Josep Lluis Fita, Gonzalo Besuievsky and Gustavo A. Patow
A Visually Plausible Grasping System for Object Manipulation and Interaction in Virtual Reality Environments (Computer & Graphics 2019)
Sergiu Oprea, Pablo Martínez González, Alberto García García, John Alejandro Castro Vargas, Sergio Orts Escolano and Jose García Rodríguez
Trabajos Cortos
Chair: Elena Garcés
User-reconfigurable CAD Feature Recognition in 1- and 2-topologies with Reduction of Search Space via Geometry Filters
Juan Camilo Pareja Corcho, Oscar Mauricio Betancur Acosta, Oscar Ruiz and Carlos Cadavid
A Behaviour Specification System for Video Games Development
Carlos Marín Lora, Miguel Chover Sellés and Jose Martínez Sotoca
A voxel-based deep learning approach for Point Cloud Semantic Segmentation
Miguel Díaz, José Manuel Fuertes, Carlos Javier Ogáyar and Manuel Lucena
Visiting Ancient Rome with a serious game
Carlos Galí, Inmaculada Remolar and Cristina Rebollo
3D environment understanding in real-time using input CADmodels for AR applications
David Jurado Rodríguez, Juan Manuel Jurado Rodríguez, Lidia Ortega Alvarado and Francisco Ramón Feito Higueruela
Multispectral Registration, Undistortion and Tree Detection for Precision Agriculture
Alfonso López Ruiz, Juan Manuel Jurado Rodríguez, Carlos Javier Ogayar Anguita and Francisco Ramón Feito Higueruela
Smooth transitioning between two walking metaphors for Virtual Reality applications
Isadora Salvetti, Alex Rios and Nuria Pelechano
A Virtual Reality Front-end for City Modeling
Eduard Rando, Carlos Andujar and Gustavo A. Patow
Prototype of an automatic registration system for the archaeological remains of archaeological sites
José Luis López Ruiz, Lidia Ortega Alvarado and Francisco Ramón Feito Higueruela
Pósters
Skeleton creation from strokes in character animation
Héctor Jiménez and Ignacio García-Fernández
High Performance Algorithms for Real-Time GPGPU Volumetric Cloud Rendering
Carlos Jiménez de Parga and Sebastián Rubén Gómez Palomo
A Dataset for Benchmarking Time-Resolved Non-Line-of-Sight Imaging
M. Galindo, J. Marco, M. O’Toole, G. Wetzstein, D. Gutierrez, and A. Jarabo
Pressure boundary for SPH based blood simulation
Alba Peris, Miguel Lozano, and Ignacio García-Fernández
A Data-Driven Compression Method for Transient Rendering
Yun Liang, Mingqin Chen, Zesheng Huang, Diego Gutierrez, Adolfo Muñoz and Julio Marco